dice.camp is one of the many independent Mastodon servers you can use to participate in the fediverse.
A Mastodon server for RPG folks to hang out and talk. Not owned by a billionaire.

Administered by:

Server stats:

1.7K
active users

Interesting that my TTRPG interests have shifted even since making this account.

Most recent is pretty much dead.

License-holder is getting dicked around by Amazon and probably won't be releasing anything else. And wasn't experienced in RPGs to begin with, it looks it?

Also, the online community is tiny/dying, and one of the most energetic people left is a *real* asshole, someone I'm avoiding.

Sad but probably time to move on. (And change by background!)

(continued….)

RPG isn't in quite as bad shape, but close.

Publisher has changed and everything's been on hold.

System is obscure and complex, so hard for newbies to learn and has "weird dice", and the main Discord has little traffic and almost no new games.

I actually love the dice, but not so much that I'm willing to make starting a new campaign 1000% harder because people don't want to play the system.

(Continued…)

Andrew Pontious

Oh, and actually *running* a game appears to be fiddly/tedious because of minion groups.

The only online system that helps with this is RPGSessions, but it specifically has no mapping component.

So you'd need to run that (already a resource hog) *and* Roll20 or Foundry? No thanks!

(Continued…)

Next up:

I'm actually running the "Test Drive" today! And it was explicitly recommended to me as easier to set up and run than a Genesys game.

And their main Discord is more hoppin’, with new games popping up every week.

I guess I'm on the fence about it, though?

Seems pretty complicated.

And the "Weird West” setting *isn't* one I'll continue with. I find Wild West settings to be *incredibly* problematic, and not personally appealing.

@apontious The reason I run #Genesys is partly because of the two features you mention.

First, it has minions, so effectively, five low-level enforcers can be one NPC rather than five. It’s much less effort and crunch for the same storytelling opportunities.

Second, it doesn’t have maps in favour of a much more abstract/theatre of the mind approach, and I hate running games on maps.

I view both of these very much as features and not bugs.