I've been meaning to make an updated version of this for a while so here it is, every numerically-balanced d20 layout!
Feel free to share, especially with any dice makers you think may be interested!
There is a more detailed explanation video by @henryseg for The Dice Lab (which use layout C, if you're curious!) https://youtu.be/Nh2H_4g6evc
Some additional notes if anyone is curious:
I've also seen layout C on Role 4 Initiative dice (I fully recommend their sets with larger numbers and the 'arch d4's)
I know these are all the numerically balanced layouts because I ran an exhaustive computer search a few years ago. If your d20 doesn't match a layout above, it's not fully numerically balanced.
A die without this kind of layout isn't necessarily unfair! A perfectly formed d20 would be fair whichever faces the 1 to 20 numbers are on
And a key point I think is very important (and you're welcome to relay it to your DM if they get mad at you for dice that aren't numerically balanced or are even spindown/counter dice):
Dice don't usually need to be so fair! In most cases it is fine so long as they are fair *enough*.
Especially with RPGs, the point isn't perfectly balanced competition, the point is to have fun and come up with a good story. Almost any die is good for that!
additional (absurdly nerdy and pedantic) point:
These layouts keep biased dice more fair by having their average rolls be as close to the expected value as possible.
A fair d20 rolls 10.5 on average, a biased d20 with these layouts rolls 10.5 on average (unless the bias is HUGE)
But that doesn't mean the biased die is now equally likely to get any number from 1-20, it still lands on some faces more often, those faces are just less likely to be always a help or a hinderance.
And depending on the game system you are using, the biased die may still be more likely to give positive or negative results, especially if it has many re-rolls, discarded values, or non-numerical meanings that aren't balanced (eg, four crit successes with only one crit fail - the system itself is skewed but a biased die could skew it more/less for an individual player)
Before I forget, reflected layouts are the same but mirrored in 3D (you can't just flip the 2D net!).
So layout R(C) is what you would see if looking at layout C in a mirror, which I have a photo of!
(the reflection has R(C) layout, but obviously the labels also appear flipped, because, mirror)
hmmm, maybe you *can* just flip the 2D net now that I think about it. It wouldn't look the same as above but it would make a rotation of the reflected layout... I think?
tbh I'm starting to get tired and don't want to share misinfo so I'll stop adding to this thread here. Everything but this point I'm super confident about though.
okay, awake Sophie is thinking clearly, you CAN just flip the net to get a reflected layout.
I've made a new image to be clearer about this (the original is still not wrong, it's just that the reflected nets shown are also rotated - which makes no difference to the layout but is an unnecessary complication for understanding)
@Sophie that was one thing that I took from a talk at the roguelike conf: not all randomness is fun! I feel bad for my players when they’ve had a bunch of low rolls in a session. I fudge a bit on the DM side and only keep approximate track of eg monster health so I can be like “oh, yeah, that hit ended the monster, tell me how your character finishes it off” even if really it would have taken a couple more turns. I also give partial success for lower rolls on some ability checks. Helps move the game along, though I get that some players want max accuracy.
@Sophie recently saw a clip about the usefulness of "emphasis dice" - you replace 18 and 19 with 20s, but also replace 2 and 3 with 1s. They were saying that more frequent critical successes and fails can be a fun way to add tension to extra impactful moments.
Unfortunately I only listen to TTRPG content and don't have a group (yet) so I'm curious what you think of that!
@fletchmakesstuff I think that is cool tbh! It might make some things a little less "crunchy" which might disappoint some players, but if the group is happy with it then it's a great tool to have in the pocket. (Though I am also a person who doesn't play often these days, so, grain of salt!)
@Sophie Flipping is the same as mirroring.
@Sophie I've stared at this long enough and rotated enough shapes in my head to convince myself that:
any mirroring of C produces R(C). It's 'upside-down' but the 1-5-14-18-15 corner is preserved
whether that rolls fairly is going to come down to number etching divot depth
@Sophie Video game where you use dice. All the dice have specific biases you can figure out over time. You can buy and trade dice to optimize your build.
@Sophie@dice.camp @henryseg@mathstodon.xyz show us an evil unbalanced dice
@Stellar tbh I don't think I have any less balanced d20s that don't use the standard (apart from some gamescience ones, and I don't have the energy to check the math on them rn)
But, how about a gamescience d12 with one half as unbalanced as numerically possible?
@Stellar (technically, a d12 layout can't be balanced in all the ways a d20 can, but this one for sure is almost as bad as it could be without adding extra '1's.)
@Sophie@dice.camp @henryseg@mathstodon.xyz very cool! does the adjacent-faces make up for any discrepancies in weight from removing material to make the digits?
i've long wondered if e.g. "18" removing more weight than "1" had any effect
@tomasekeli honestly it's not something I thought about when working on the problem. I think the discrepencies are almost always negligable and if it truly matteredwe would be doing what casino dice do; filling the pips/numbers with a material of the same density as the rest of the die.
That said, any shift to the center of mass made by void space of the numbers shouldn't change the die's overall average roll if using this layout.
@fencepost my dice app uses layout A by default for icosahedral dice.
@Sophie I pinged Matt Boyd because he's started making and selling dice, many of which have things in them.
@Nocta because of its age, it's the result of a time where you could leave your dice in the sun or the oven and they would become squashed, it was also a verrry common defect depending on who you asked (IIRC part of Lou Zocchi's sales pitch was how his dice were rounder than other makes). Opposite-face balancing is sufficient for those dice. But also it is just really tedious to search for fully balanced layouts (or even discover they exist at all). I had the advantage of a modern computer.
@Nocta and after a while, I think it just became iconic in its own right. A particularly experienced dm will be able to tell you what you rolled even if the number is faded, so long as the surrounding numbers are visible.
@Sophie Makes sense. I still feel like it would be better to update it to one of those but yeah as you said it doesn't really matter.
@Nocta it would probably result in fewer dice thrown across the room in anger, but that's never the fault of the dice. Even if some consistently roll low, they are trying their best!
@Sophie having a dad who's a poor loser, the actual chances of winning the game or anything doesn't matter they have a paranoiac confirmation bias that always make them appear as the victim anyway :b
@Nocta yeah you can try to make randomness more random, but human brains are going to do human brain things regardless
@jigmedatse from what I recall from my searches, it’s not necessarily the number of faces that is the issue (a d120 can be perfectly balanced numerically, a d12 cannot), though it definitely effected the search time it takes to find those layouts.
IIRC, I was starting to conject that the key thing to whether it was doable was the relationship between how many faces surround a vertex relative to how many faces are adjacent to a face. I have no real idea though tbh.
@Sophie Yeah, mentioning the d12, was bringing up what I was thinking about that, about how a d4 really can't be, but probably doesn't matter. Or... It is intrinsically, depending on how you think about it.
@jigmedatse any d4 is simply as balanced numerically as it can be, there is only one possible layout (and its reflection). The vertex sums will always be 6, 7, 8, and 9, and it doesn’t have opposite faces. There just isn’t much to work with.
A fun thing though is any d6 is also optimally balanced so long as the opposite faces sum 7. There’s only one layout (and its reflection) that match the criteria- so even most ancient dice use the same layout as modern dice.
@Sophie Yeah, like I was trying to say... The d4 really can't be any different so you either call it balanced, or not balanced, because there's no different ways to handle it. Wasn't really aware of the d6, but I guess thinking about it, yeah that makes sense.
@Sophie @henryseg This paper https://www2.oberlin.edu/math/faculty/bosch/nbd.pdf
claims that one particular arrangement– the one you labeled "c"– is the single most perfect possible. Are they wrong or did they add in an extra requirement that narrows it from 6 to 1?
@60sRefugee @henryseg it’s pretty late for me rn, I don’t think I’ve overlooked anything, but I’ll check tomorrow and let you know :)
@60sRefugee okay so I checked and the six layouts I list share the same properties for numerical balancing that the paper describes (six vertex sums each of 52 and 53, ten face sums each of 31 and 32). As Henry said, their solution wasn’t assumed to be unique, my guess is they just had the search stop once a solution was found, while I went looking for all solutions from the start (after they had proven there was at least one to find, so I already knew I wasn’t wasting my time :) )
@60sRefugee @Sophie I don't think we ever claim that the solution we found is unique, just that it is a solution.
@henryseg @60sRefugee I know I’ve definitely claimed to have found all the working solutions, but I can’t remember where I put the code so it’d take me a while to prove it lol.