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Thought Punks

Besides Pendragon, what & titles do you know of that have legacy systems [companies, households, families, any of it]?

@thoughtpunks
Could you define "legacy system" a little more? I'm not familiar with Pendragon's rules, and searching didn't give me much.

@artemis in context of Pendragon, you have your knight and their household. But if you're playing with the seasonal/yearly cycle, you're really playing the household. The knight dies and their son takes over. The game goes on.

It could be a company through various CEOs/boards. Following a family line of witches. Anything like that.

@thoughtpunks
Microscope might have an element of this. It's a GM-less storytelling game, and as you create moments in history, you pick out elements (could be a family, an organization, a philosophical idea...) that you designate as "legacies" to return to as you create more history.

@thoughtpunks It's a pretty abstract version of the concept, but that's Microscope for you. I love this game and wish I could get more people to play it with me, but it involves roleplaying scenes without a gamemaster, and people get stressed because that's improv (shhh. Don't tell them it's ALL improv).

lamemage.com/microscope/

www.lamemage.comMicroscope RPG » Lame Mage Productions

@thoughtpunks You might want to check out The Curse of the House of Rookwood, by Nerdy Pup Games, and Sunderwald, by Long Tail Games.

@thoughtpunks I think Legacy: Life Among the Ruins by UFO Press and their associated Worlds of Legacy products might also be up your alley.

@thoughtpunks there’s an excellent supplement for Mongoose Traveller 1E called Supplement 12: Dynasty. It is a stand-alone game - you wouldn’t need any other Traveller books to have a good time with it. It is pretty versatile - could be used solitaire, as GM-prep, or as a group game all on its own.

(It does have a section on using Houses in game as well generating characters using Traveller’s lifepath system and taking advantage of Dynasty influences on their careers.)

@thoughtpunks The One Ring has this *to a degree* as it has successors/heirs as a mechanic, and 1e had a pretty decent homesteading system. Not quite as in depth as Pendragon (but few things are).

I would also say Harn and Glorantha lend themself well to these kinds of stories, but don't have mechanics built in for them, if that makes sense.