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#13thage

6 posts5 participants0 posts today

Nice summary of some of the stuff to love in 13th age by @sean

sean.wtf/get-inspired-13th-age

I be been reading up on a few different “D&D replacements” and while many have good ideas, I keep coming back to this one and the refreshing simplicity and support for narrative-first outcomes.

Sean's Stuff · Get Inspired: 13th AgeThe 13th Age system offers many mechanics that you can incorporate into your games. From backgrounds as skills, and simple monster stat blocks, to the escalation die and more!

Seriously debating what an Iron Kingdoms setting would look like with 13th age rules. Dreaming up the icons is the most interesting part.

Toruk. The Machine cult. The Wyrm. The Hierarch Severius (or the Harbinger?). Scyrah. Ayn Vanar.

It has real potential

Continued thread

It's likely our next fantasy campaign will be #13thAge, which I do love. It's a good compromise between high powered and more OSR. There are fewer hard and fast rules and things are much more flexible.

My wife seems to prefer games with more structured powers and skills. She seems more comfortable knowing what her options are and feeling like a badass with more powers available to her. And I'm cool with that. 13th Age is a decent compromise.

My one gripe of that system is that I have to be more careful about picking the right leveled enemy NPCs to keep things challenging. It's much easier to grab any old monster from an #OSR bestiary because the difference in power from level to level isn't as drastic as 13th Age.

I still feel honored that my players, my friends and wife are enjoying the games I run and are excited to come back to the table. I work hard to be the kind of GM I'd want to play with. /3

15. ()
In my final part we montage the trip to finding the lich's pyramid and then have a massive fight in which my PC is taken down three times, gets to four skulls, but just squeaks through, cajoling the lich to attack him so that the mage can get the kill. Then the pyramid starts to fall down, but I had to go home and missed the final flurry. A wonderful two days of gaming. And now I'm very tired.


14. ()
In part three wishes to quiz the lich's dead wife, we have to do a favour for the graveyard guardian, a big white dragon. We go kill a vampire in a gothic mansion, to whom I'd sold the necromancy books. I have to torch the books before the priest can realise I'd supplied them.


My 5e campaign has session 1 in about 3 weeks and the players sound pretty focused on the megadungeons beneath the city.

I keep gnawing on the idea of using Eyes of the Stone Thief from ... but i can't decide whether to just cannibalize levels, or actually use the "living dungeon as BBEG" angle, too.

That would mess pretty hard with the "traditional" Ptolus plot... but would also completely slap.

Convince or dissuade me?