'Look Outside' Tries to Survive Against Incredible Pixel Art Horrors

'Look Outside' Tries to Survive Against Incredible Pixel Art Horrors
Did Space Quest V ruin Roger Wilco's character?
NEW VIDEO: Did Space Quest V ruin the character of Roger Wilco? Is he a space-knight in shining armor or a guy just looking to save his own ass? Watch me and Highbury Hazard have a gentlemen's argument about the matter.
Watch on YouTube: https://youtu.be/iVYi20UEe24
Watch on #PeerTube: https://spectra.video/w/ruEwxH1tgcYM7EARLGGi5q
Review for Vlad Circus: Descend Into Madness
back in the mid-90s just prior to sierra's downfall into fmv and poorly funded titles (their sale to CUC international), the company started looking for low-risk low-profit income avenues.
in the post-doom FPS feeding frenzy, the bloom was off adventure games. they were expensive to produce, and their audience was shrinking fast.
one solution was recycling old software, and honestly, it was great for a 13 year old kid like me, because it meant that i could buy a "sierra game" for $10 instead of the $60-$80 i would normally have to pay for a flagship title
Crazy Nick's Software Picks were collections of mini-games taken from sierra adventures. there were several of them - LSL, King's Quest - I happened to find this Conquest of the Longbow pack at a pharmacy.
the games were *great* - Archery and Nine Men's Morris kept me absolutely occupied for weeks. I had no idea at the time that they were culled from a full sierra adventure, until I discovered it by accident in my twenties.
today i found my copy of the game, buried in another game box. it still has the greasy kid fingerprint from me eating a bag of Old Dutch (regular) chips while i played
In the last Haunted House for 1982, we return to Aardvark and their only-the-first-two-letters-of-each word parser in a game allegedly for children.
I also discuss how games for children can cause innovation (but not here).
https://bluerenga.blog/2025/04/12/haunted-house-anderson-1982/
In a little over 1½ hours, OneShortEye will premiere another epic tale of how speedrunners utterly broke a Sierra game: Quest for Glory II. I've had the good fortune of seeing it already and, trust me, it's mindblowing! https://youtu.be/dlbo3iqZbG8 #adventuregames #speedrun
it took me 10 separate failed attempts over a 25 year period, but i finally finished Gabriel Knight 1 tonight. 9 of those attempts were getting stuck/bored in the first hour of the game. this week i forced myself past day 2, and the story opened up quickly and became more interesting.
i won't comment on the game itself as that's purely a taste thing. but i am kind of fascinated that many AGS developers implicitly/explicitly chose this game as their model and prototype for adventure design, as opposed to many, many other games in the sierra catalogue.
i can totally understand the appeal of GK-style adventures - the formula is easy to follow along with, and provides bite-sized plots over a longer arc.
yet, i think we could have been led towards much more interactive/reactive designs if adventure designers had stopped lusting after pop movies and television. i guess i was always more excited about the literary genres that early text adventures experimented with. maybe some day we'll see (commercial) adventure game developers build games from a different foundation.
All the Adventures reaches the last of the ASD&D TIVenture games, which somehow rips off a Roberta Williams puzzle while improving it at the same time
also, nitpicking about the Eocene era and an encounter with PROFESSOR HIGGINS
My friend Jess is doing a show on his podcast where him and his co-host are going to determine the best #LucasArts game, and I'm like... isn't it obvious? #adventuregames
Blue Prince review [Unravel the mysteries of a mansion, room by room, in Blue Prince.]
SpaceVenture Livestream Part 3 - Spiritual Successor to Spacequest Adventure Game
Next on All the Adventures:
Fun House (Scott Morgan, 1982) starts with a clown shoving the player in a pit and the player giving them a shave.
It keeps getting weirder from there.
If you've ever wanted to get into the deep weeds with Sierra's SCI games, Sluicebox has released his SCI tools which give you access to just about every nook and cranny of what makes these games tick. If you're a hardcore nerd, that is. https://github.com/sluicebox/sci-tools?tab=readme-ov-file
Na moim blogu jest już nowy odcinek wieści o grach przygodowych, a tam wspominam o takich tytułach jak m.in. KOIRA i Brassheart.
#giereczkowo #gamenews #indiegames #adventuregames
https://crouschynca.blogspot.com/2025/04/co-tam-slychac-w-przygodowkowym-swiecie-428.html
OG plays Cave Hikers!
https://www.youtube.com/watch?v=jSm-xYZFI7U
Like & Sub!
Retro Adventure game fans:
Does The Dig play as well as it looks and sounds?
Snippets of the game that I come across seem amazing. But is it actually enjoyable to play, or might I be better of keeping the idealized image I have in my brain now?
The conclusion to my history of the Interact Computer and Troll Hole Adventure. Includes a picture of a prototype, very bad marketing skills, and why the French version of the game ended up having much more prominence than the English one.
https://bluerenga.blog/2025/04/05/the-troll-hole-adventure-the-one-who-knows-english/