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Replied in thread
@-0--1- @David G. Smith Still, first of all, if I posted an image without an alt-text (which I'd never do), AltBot would have to assume full admin rights over the Hubzilla channel that I'm currently commenting from because that's the only way for another Fediverse actor to alter the source code of my posts.

Altering the source code of the post is necessary because Hubzilla, (streams) and Forte neither have a dedicated alt-text field, nor are images file attachments there. Rather, images are embedded directly into the post, in-line, just the same way blogs handle images. And alt-text has to be woven into the image-embedding code in the post. Thus, the post itself has to be altered.

So, assuming AltBot actually manages to circumvent the two most advanced permissions systems in the Fediverse, it would have to trace back an image that it perceives as a file attachment to where exactly the embedding code for that particular image is in the post.

It would have to be able to both understand and write the specific flavour of BBcode used by Hubzilla, (streams) and Forte.

It would have to, for example, take this piece of code...
[zrl=https://hub.netzgemeinde.eu/photos/jupiter_rowland/image/b1e7bf9c-07d8-45b6-90bb-f43e27199295][zmg=800x533]https://hub.netzgemeinde.eu/photo/b1e7bf9c-07d8-45b6-90bb-f43e27199295-2.jpg[/zmg][/zrl]
...and edit it into this.
[zrl=https://hub.netzgemeinde.eu/photos/jupiter_rowland/image/b1e7bf9c-07d8-45b6-90bb-f43e27199295][zmg=https://hub.netzgemeinde.eu/photo/b1e7bf9c-07d8-45b6-90bb-f43e27199295-2.jpg]Digital shaded rendering of the main building of the Universal Campus, a downloadable island location for 3-D virtual worlds based on OpenSimulator. The camera position is about three metres or ten feet above the ground. The camera is tilted slightly upward and rotated slightly to the left from the building's longitudinal axis. The futuristic building is over 200 metres long, stretching far into the distance, and its front is about 50 metres wide. Its structure is mostly textured to resemble brushed stainless steel, and almost everything in-between is grey tinted glass. The main entrance of the building in the middle of the front has two pairs of glass doors. They are surrounded by a massive complex geometrical structure, very roughly reminiscent of a vintage video game spacecraft with the front facing upward. Four huge cylindrical pillars carry the roof end, the outer two of which extend beyond it. All are tilted away from the landing area in front of the building and at the same time outward to the sides. The sides of the building are slightly tilted themselves. In the distance, a large geodesic dome rises from the building. There is a large circular area in front of the main entrance as well as several wide paths. They have light concrete textures, and they are lined with low walls with almost white concrete textures. Furthermore, various shrubs and trees decorate the scenery.[/zmg][/zrl]

Not to mention that AltBot would require extensive detail niche knowledge about the topic covered by the image to be able to whip up the above alt-text in the first place. (By the way: The alt-text example is genuine. I've actually used it. And it's an extremely whittled-down version of the long image description of the same image in the post itself, a description which has to be the longest in the entire Fediverse.)

Ideally, AltBot would do so without flagging the post as edited.

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Hubzilla #Streams #(streams) #Forte #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
Replied in thread
@-0--1- By the way, I'll accept that AltBot is
AMAZINGLY GOOD

when it's better at describing and explaining images about extremely obscure niche topics accurately than experts on these topics with years of experience.

I've yet to encounter an AI that outdoes my own image-describing in accuracy and level of detail. This, by the way, is likely to require knowledge that only I have.

CC: @David G. Smith

#AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
hub.netzgemeinde.euUniversal Campus: The mother of all mega-regionsOpenSim's famous Universal Campus and a picture of its main building; CW: long (62,514 characters, including 1,747 characters of actual post text and 60,553 characters of image description)
@Joseph Meyer
When you read exceptional alt text, do you ever compliment its author? What is the epitome of alt text, either in general terms or using a specific example?

I'd really like to know that myself, also to up my own game further and always stay way ahead of image description quality requirements.

I mean, I've learned a lot about describing images in and for the Fediverse over the last two years. But I guess I can still learn something new, even if I think I already take care of everything, even if the technical possibilities I have here on Hubzilla for describing images surpass those on Mastodon by magnitudes.

Maybe, if I learn something new from those who reply, I can weave it into the image descriptions for a series of images that I've been working on since late last year (the descriptions, not the images which are ready to go).

Alt text sometimes merely explains what I am viewing; other times it draws my attention to special details in a photo that I would have otherwise missed.

I never explain in alt-text. I do always explain a whole lot because I always have to explain a whole lot. For my original images, it takes me over 1,000 characters alone to explain where an image was made.

But I only ever give explanations in the long, detailed image descriptions that go into the post text body (in addition to shorter and purely visual descriptions in the alt-texts).

Or if there's no additional long image description in the post itself which is the case for my meme posts, I still supply enough explanation in the post text body (still not in the alt-text) for just about everyone in the Fediverse to understand them without having to look anything up themselves. If I can link to external information, e.g. KnowYourMeme for the template I've used, I do so. If I can't, I write the missing explanations right into the post myself.

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
hub.netzgemeinde.euImage descriptions in the FediverseI have learned a lot about describing images according to Mastodon's standards, and I want to share my knowledge, but I haven't learned enough
Replied in thread
@undead enby of the apocalypse It depends.

My original images, rare as they are, are even more niche than @Zeewater's, namely renderings from extremely obscure 3-D virtual worlds. This is something that maybe one out of 200,000 Fediverse users "has a basic understanding of". The other 199,999 need explanations.

I've long since decided how much detail is relevant, based on who may come across my images, and what they may be interested in. As I don't limit my target audience although I could, I write my image descriptions for random strangers who stumble upon a post of mine on some federated timeline. Considering the topic, they might be interested in everything in the image, regardless of context. And yes, at the same time, they may not be fully sighted.

And so I go to such detail that I need two image descriptions. A "short" and purely visual description in the alt-text (which still tends to grow to 1,500 characters, complete with the note where a longer description can be found), and a long, detailed description with all necessary explanations and all text transcripts in the post itself (I don't have any character limits to worry about).

CC: @Neil Brown

#Long #LongPost #CWLong #CWLongPost #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Replied in thread
@David Mitchell :CApride:
Mostly, just imagine you’re telling your friend over the phone about image you’re looking at and what they would need to know.


Let's just say I'm a bit critical about that because, in my opinion, it doesn't work in the Fediverse.

Jupiter Rowland schrieb den folgenden Beitrag Fri, 04 Oct 2024 23:30:02 +0200

You can't describe images in Fediverse posts like over the phone

Allegedly, a "good" advice for image descriptions is always to describe images like you'd describe them to someone on a landline phone.

Sorry, but that's non-sense. At least for anything that goes significantly beyond a real-life cat photo.

If you describe an image through a phone, you describe it to one person. Usually a person whom you know, so you've at least got a rough idea on what they need described. Even more importantly, you can ask that person what they want to know about the image if you don't know. And you get a reply.

If you describe an image for a public Fediverse post, you describe it to millions of Fediverse users and billions of Web users. You can't know what they all want, nor can you generalise what they all want. And you can't even ask one of them what they need described before or while describing, much less all of them. In fact, you can't ask at all. And yet, you have to cater to everyone's needs the same and throw no-one under a bus.

If I see a realistic chance that someone might be interested in some detail in one of my images, I will describe it. It won't be in the shorter description in the alt-text; instead, it will be in the long description which I've always put directly into the post so far, but whose placement I'm currently reconsidering. If something is unfamiliar enough to enough people that it requires an explanation, I will explain it in the long description.

Right now, only meme posts are an exception. They don't need as much of a visual description as long as I stick to the template, and a poll has revealed that people do prefer externally linked third-party explanations over my own ones blowing the character count of the post out of proportion. This is the one time that I can safely assume that I actually know what most people want.

@accessibility group @a11y group

#Long #LongPost #CWLong #CWLongPost #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #Inclusion #A11y #Accessibility

CC: @Monstreline @Claire (sometimes Carla) @qurly(not curly)joe

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Fediverse #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #QuotePost #QuoteTweet #QuoteToot #QuoteBoost
Replied in thread
@sunflowerinrain @Tarnport From what I've read, a digital photograph is considered the default. So for brevity reasons, it must not be mentioned.

Any other media must be mentioned, whether it's a painting, a screenshot from a social media app, a scanned analogue photograph, a flowchart, a CAD blueprint, a 3-D rendering or whatever.

But an alt-text must never start with "Image of", "Picture of" or "Photo of". That's considered bad style and a waste of characters and screen-reading time. If the medium is not mentioned, digital photograph falls into its place as a default.

#Long #LongPost #CWLong #CWLongPost #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Replied in thread
@Ángela Stella Matutina I'm talking about people who can't access alt-text due to physical disabilities.

People with a strong tremor who cannot move a mouse cursor onto an image and keep it there steadily. They exist. It was one of them who told me that explanations don't belong into alt-text.

Quadriplegic people or amputees. They operate their computers by poking the keyboard with a headpointer strapped to their forehead or with a kind of pen that they hold in their mouth. They have no way of using pointing devices whatsoever. They cannot move a mouse cursor onto an image because they don't have a mouse cursor. They use their computers entirely over the keyboard.

All these people do not necessarily have a way of making alt-text a) appear and b) stay where it is for long enough for them to read it.

If you regularly have a lot to explain in your images, don't put these explanations into the alt-text, just because you've only got 500 characters in your toots. Instead, move someplace in the Fediverse that offers more characters (e.g. Misskey: 3,000; Akkoma: 5,000; Friendica: unlimited).

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta
#AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Replied in thread
@Alt Text Hall of Fame @David Bloom Yes.

Explanations, or any other information available neither in the image nor in the post text, must never ever go into the alt-text. That's because not everyone can access alt-text. And to those who can't access alt-text, any information exclusively available in alt-text is inaccessible and therefore lost.

#AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
hub.netzgemeinde.euNetzgemeinde/Hubzilla
@Shiri Bailem @Gwen, the kween fops :neofox_flag_trans: :sheher: @Ellie That's my suggestion, too: Always describe the meme image as far as necessary. You may repeat yourself, but there may always be someone who is not familiar with that meme template.

What I'm not entirely sure about is how to explain memes, if at all. I mean, if you describe the image in the alt-text, should you also explain it in the post itself, especially if you've got lots of characters to use up? Particularly if your adaptation touches an extremely niche topic that most people won't understand without enough explanation (the Fediverse beyond Mastodon, super-obscure 3-D virtual worlds etc.)?

Should you give explanations for the template? For your adaptation and the topic? For both? Not at all?

Should the template be explained alone or with extra explanations for concepts included in the template (image macro, advice animal, snowclone, reaction image, 4chan, Something Awful...)?

If you can link to external explanations, is it better to do that? Or are external links too inconvenient, and it's better to write all explanations yourself?

Just so you know what can happen when you go all the way: The first time I made a Fediverse meme post for my new meme channel on (streams), I went for what I took for maximum reader convenience. I ended up with one explanation for my adaptation, one for the template, five to explain the template explanations and the template explanation explanations, one for the topic and one to explain the topic explanation. All just so that nobody in the Fediverse would have to look anything up.

I mean, not everyone is familiar with the "One Does Not Simply Walk Into Mordor" template, and next to nobody knows what FEP-ef61 is, right?

But I ended up with some 25,000 characters worth of explanations. And I thought that can't possibly be that more convenient than external links.

Currently, it seems to me like people would love to have explanations for everything readily available in each meme post, but if you tell them how long these explanations will end up, they'll nope out and prefer links all of a sudden.

If my assumptions should be wrong, feel free to tell me.

Anyway, you may look around my meme channel and check the alt-texts and see if the posts are explained and the images are described sufficiently.

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #Memes #FediMemes
Replied in thread
@Dr. Daniel Dizdarevic It isn't just because of compression, nor is it because I scale my images down from my original 2100x1400 renderings to 800x533.

As I've said: I don't describe the image with the things in it. I describe the things. Not as they appear in the image, but as they are in-world where I can walk closer to them or move the camera closer to them. It's like an image with a near-infinite resolution.

For example, if there's a light grey blob in the image, four pixels wide, three pixels high, I describe it as what it is in-world, a white sign with three lines of black writing on it. I transcribe the text on the sign 100% verbatim including all spelling mistakes, I translate it afterwards if it isn't in English, I may even explain the text if someone out there needs an explanation, and I may go as far as naming and describing the typeface.

Or if there are two by two pixels on different levels between red and white, I describe them as what they are in-world, a strawberry cocktail in a conical glass, somewhat like a Martini glass. And I slap an "alcohol" content warning on the whole post. Nowadays, I'd even flag the image sensitive just because of these four pixels.

I used to go as far as describing images within my image and even images within images within my image at higher levels of detail than anyone else would describe their own images. I used to describe things that weren't even visible in-world in the place shown in the image. Pictures of places that I would have to walk or even teleport to to be able to describe them. Textures that I would have to make visible otherwise to be able to see all details.

The last time I've described an image in an image with details not visible in the place shown in my image was in this post. I used almost 5,000 characters to describe a poster on the info board. I had to walk to the place displayed in the image on the poster to be able to describe it. The description of the image within the image got so lengthy that, when I was done, I had to remind the reader that I'm returning to describing "my" image. And I actually "cheated" by adjusting the camera in such a way that one of the three posters on the info board is entirely concealed behind a tree trunk because it would have been painfully difficult to describe.

I stopped going that deep when I wrote the image description for what will probably remain my last image post on this channel. The long description was already growing absolutely humongous, and it's my longest one to date with over 60,000 characters. I had actually thought this scene would be easy to describe.

The problem I encountered was that there were simply too many images within images within my image. There's one teleporter near the left-hand edge with a preview image that made me reconsider. In-world, no matter how close I move the camera to the preview image, it mostly shows a square area that appear to be tan all over except for something dark and unidentifiable in the middle.

Actually, however, the place shown in the preview image has hundreds of single-destination teleporters. Several dozen of them are activated and have one preview image each of their destination. I teleported there to take closer looks at everything. I was actually about to write a description of that "teleport station" when I realised that I also had to describe every single one of these preview images, at least those that face the camera in the preview image on the teleporter in the place that I was originally describing. And some of these preview images had images in them in turn.

I would have had to describe probably over a hundred images. In dozens of images. On teleporters which are shown in yet another image on a sub-pixel level. In an image description which was already going out of hand length-wise. On the second day that I was working on that image description. I would have had to teleport at least three times from the place shown in my image to be able to describe these sub-sub-subimages.

That was when I decided to sacrifice details for convenience and only describe what's visible in-world within the borders of the image, excluding both objects that are entirely obstructed by something else and surfaces that entirely face away from the point of view. I do fully transcribe any text that's partially obstructed, though, although I'm considering two transcripts of such texts, namely one transcript of what's visible and one full transcript for better understanding.

#Long #LongPost #CWLong #CWLongPost #Metaverse #VirtualWorlds #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #CW #CWs #CWMeta #ContentWarning #ContentWarnings #ContentWarningMeta
hub.netzgemeinde.euInspector Jupiter Rowland, Scotland Yard...Taking a fully monochrome avatar to a fully monochrome place in OpenSim; CW: long (26,312 characters, including 889 characters of actual post and 25,271 characters in the image description)
Replied in thread
@Dr. Daniel Dizdarevic I always consider "let them ask if they want to know" bad style for such elementary information. It seems to me like one of these things where Mastodon's good alt-text proponents may criticise you for not mentioning it right away.

That is, I wouldn't put that information into the alt-text. I only have about 900 or 1,000 characters at my disposal for describing an image in alt-text. Mastodon, Misskey and their forks chop alt-texts over 1,500 characters off in posts from outside, and I need the rest of the characters to explain where a longer and more detailed description can be found for as long as there are still instances of Mastodon under 4.4 around.

This is information that would go into said long description. I've always put the long description into the post itself where I technically don't have any character limits. The limit of 100,000 characters above which Mastodon may completely reject posts is not much to worry about either as long as I don't have multiple highly detailed images with little in common to describe.

Leaving out the information where an image is from, unless I have very good reasons to keep the location secret, feels like not giving a long description at all. And not giving the long and detailed description, in the case of my original images, is like omitting the alt-text for "normal" images entirely.

I've asked the above question because I have a series of images which are special cases. If surroundings were visible in the images and not too generic, I would definitely explain where the image was made, not although, but because next to nobody in the Fediverse could tell from looking at the image where it was made because even the sighted users would never have seen anything like it before.

I want to give everyone in the Fediverse the chance to see the image not only like any sighted person sees it, but like I see the original. This is also why I describe details and transcribe text so tiny that they're basically invisible in the image at its given resolution.

But in this special case, the images don't carry any information at all on where they're from. In other words, the information where they're from might be completely useless. Or it might not.

#Long #LongPost #CWLong #CWLongPost #Metaverse #VirtualWorlds #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #Inclusion #Inclusivity #A11y #Accessibility
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Replied in thread
@Negative12DollarBill I'm kind of missing the option that factuality doesn't matter as long as the alt-text is entertaining. I think not exactly few blind or visually-impaired people think this way.

Anyway, I'll stick with facts. It's hard enough for me to describe images factually and then distill my long descriptions down to a size that fits into alt-text. I don't want to be required to add whimsy, especially not in the alt-text itself where I simply don't have any room for whimsy.

#Long #LongPost #CWLong #CWLongPost #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Replied in thread
@Alan Levine Judging by the advice I've read so far, it's always best to describe the colour using basic colours plus attributes such as brightness, saturation and what other basic colour or colours the colour you describe is leaning towards.

For example, "light, yellowish orange", "a darker, slightly less saturated, slightly more brownish tone of orange", "various shades of slightly yellowish, medium-light-to-medium brown", "a solid, slightly pale medium blue with a minimal hint of green", "a medium-dark wood texture, slightly reddish, slightly greyish". All actually used by me in the long descriptions in (content warning: eye contact) this image post.

If the name of the colour plays a role, use it and then describe the colour in the same way as above. Blind or visually-impaired people may not know what Prussian blue or Burgundy red looks like.

@Stefan Bohacek @❄️Faerie❄️ @cobalt @Tanya McGee Wheatley 💜🥰 What do you say, is that appropriate, complete overkill or still insufficient?

#Long #LongPost #CWLong #CWLongPost #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
@Alien_Sunset
Making editing posts and alt text easier is a thing that could be done.

But you'll still never be able to edit a Friendica or Hubzilla post from Mastodon. They're too different. Trust me, I know, I've been using both for longer than Mastodon has even been around.

Let's push Hubzilla's massive permissions system that wouldn't let you at Hubzilla content anyway aside.

First of all, Friendica and Hubzilla handle images completely differently from Mastodon. On Mastodon, an image is a file attached to a post, and there can only be four of these. Each image has its own dedicated text field for alt-text.

On Friendica and Hubzilla, an image is a file uploaded to the file space that's part of each Friendica account and Hubzilla channel and then embedded into the post inline as a hotlink. With text above the image and text below the image. Like a blog post. And there can be as many images as you want.

There's no alt-text data field either. Alt-text is part of the image-embedding markup code.

All this has been the way it is since July, 2010, when Friendica was launched, five and a half years before the very first Mastodon alpha version. And Hubzilla is older than Mastodon, too.

So if you want to add alt-text to an image in a post from Friendica or Hubzilla, you inevitably have to edit the post itself.

You have to get your hands dirty on raw BBcode with software-specific additions in an editor box that has zero support for any kind of text formatting or markup code.

You have to figure out what in the code of a post or a comment corresponds to which image to which you want to add alt-text.

You have to turn this...
[zrl=https://hub.netzgemeinde.eu/photos/jupiter_rowland/image/b1e7bf9c-07d8-45b6-90bb-f43e27199295][zmg=800x533]https://hub.netzgemeinde.eu/photo/b1e7bf9c-07d8-45b6-90bb-f43e27199295-2.jpg[/zmg][/zrl]
...into this...
[zrl=https://hub.netzgemeinde.eu/photos/jupiter_rowland/image/b1e7bf9c-07d8-45b6-90bb-f43e27199295][zmg=https://hub.netzgemeinde.eu/photo/b1e7bf9c-07d8-45b6-90bb-f43e27199295-2.jpg]Digital shaded rendering of the main building of the Universal Campus, a downloadable island location for 3-D virtual worlds based on OpenSimulator. The camera position is about three metres or ten feet above the ground. The camera is tilted slightly upward and rotated slightly to the left from the building's longitudinal axis. The futuristic building is over 200 metres long, stretching far into the distance, and its front is about 50 metres wide. Its structure is mostly textured to resemble brushed stainless steel, and almost everything in-between is grey tinted glass. The main entrance of the building in the middle of the front has two pairs of glass doors. They are surrounded by a massive complex geometrical structure, very roughly reminiscent of a vintage video game spacecraft with the front facing upward. Four huge cylindrical pillars carry the roof end, the outer two of which extend beyond it. All are tilted away from the landing area in front of the building and at the same time outward to the sides. The sides of the building are slightly tilted themselves. In the distance, a large geodesic dome rises from the building. There is a large circular area in front of the main entrance as well as several wide paths. They have light concrete textures, and they are lined with low walls with almost white concrete textures. Furthermore, various shrubs and trees decorate the scenery.[/zmg][/zrl]
...all with no WYSIWYG, no documentation at hand, no preview because Mastodon doesn't have a preview button and an editor that may not even support over 500 characters (Friendica and Hubzilla both have no character limits).

And this only covers the UI side. I haven't even talked about what'd have to happen in the background yet.

Again, all this is assuming that Hubzilla lets Mastodon users edit posts in the first place. Which it won't.

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #Mastodon #Friendica #Hubzilla
@Alien_Sunset Still, it's a suggestion that keeps popping up from the many Mastodon-only bubbles in the Fediverse. And it's being cheered and applauded.

For the record, I'm not an alt-text opponent myself. Rather, I put huge efforts into describing and explaining my images at levels I deem sufficient even for random strangers who happen upon my image posts without knowing anything about the subject. @Stefan Bohacek can probably confirm it.

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Replied in thread
@Morgan ⚧️ Well, what I meant with "do what I do anyway" is not what everyone else does.

My Fediverse meme posts have fairly standard image descriptions. What may make them long and complex are the explanations. They matter in this context because everyone else would explain meme images in the alt-text, but explanations don't belong into alt-text. And meme posts about Fediverse things do need a lot of explanation if they go beyond Mastodon, and mine tend to go way beyond Mastodon.

(Content warning: eye contact) My first attempt at a new meme-posting format on a new, specialised channel was made under the assumption that Mastodon users prefer explanations given to them on a silver platter, right in the post itself which also contains the image. I was told a while ago that external links are bad and inconvenient and probably not accessible, and it's better to explain everything myself.

I always have to explain the meme template, and especially in this case, I also had to explain the topic. So I ended up with nine explanations on four or five levels with some 25,000 characters altogether, more than half of which went into the two explanations for the topic.

I couldn't imagine that this was actually what people wanted, seeing as it was generally Mastodon users who seemed to want me to explain everything, but at the same time, it's Mastodon users who complain the most loudly about long posts. And so I ran a poll on how people actually wanted meme posts to be explained. At least of the few who voted, nobody wanted explanations in the post if they end up tens of thousands of characters long.

Ever since, I've delegated the meme template explanations to KnowYourMeme which I link to.

As for the topic, (content warning: eye contact, guns) sometimes it needs no explanation. Sometimes ](content warning: eye contact, food) it can entirely be covered by links. Sometimes (content warning: eye contact) I only need a short explanation.

But in cases like (content warning: eye contact, swearing) this or (content warning: eye contact, anger, crying, Japanese swearing) this, I have to write extensive explanations, even if I can link to a whole lot of external information sources.

For my original images, renderings from very obscure 3-D virtual worlds, I do much more. I always write two image descriptions for each image.

One goes into the alt-text, and it's as long as I can make it within the 1500-character limit imposed by Mastodon, Misskey and their forks. And that's the short description that's mostly only there to satisfy the "every image must have alt-text, no matter what" fundamentalists.

There's also a long description in the post itself which is much, much more detailed. It also contains all necessary explanations which I have to write myself because I can't really rely on external links. And if there's any text anywhere within the borders of the image, legible or not, verbatim transcripts of all these bits of text go into the long description.

My most recent example, already on my new image-posting channel, but from four months ago, is (content warning: eye contact) this. I've taken care to have as little scenery or surrounding or anything else in the pictures as possible, and still, I ended up with over 20,000 characters of image description. Here I explain why portraits are easier to describe.

A few examples with scenery, in chronological order, and much longer descriptions, and I consider them all outdated regardless: (content warning: eye contact, food) this, (content warning: eye contact) this and (content warning: eye contact) this.

The first two links also demonstrate how I used to describe pictures within a picture, even on three levels in the case of the second link. But if I had carried on doing this the same way for the image behind the third link, I would have had to describe over a hundred images in various locations on at least four levels. Besides, I would have described details that not only aren't visible in the image, but that aren't visible either in the place shown in the image. Also, this might have revealed eye contact or another trigger of sorts.

So I decided against describing things that cannot be seen in the shown place. This was the first time that I actually imposed a limitation on myself.

I could post many, many, many more scenery pictures, maybe even with actual scenery and with many more details. But it would always take me days to describe one of them. The last two image posts I've linked to required two days to write descriptions.

For example, I've been to a New Orleans-themed place a month ago. It would have made for a gorgeous picture report. But it would have taken me at least a week and a half to only describe the four images that Mastodon would let through. In fact, Mastodon would have rejected the post anyway because, with the massive image descriptions, it would have exceeded 100,000 characters by far.

If you're wondering why my descriptions of virtual world images have to be so long and so detailed, I've written an article about that.

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #CW #CWs #CWMeta #ContentWarning #ContentWarnings #ContentWarningMeta
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@Morgan ⚧️ I've spent two full days describing one image.

I feel bad when I can't describe something in an image the way I'd like to see myself describe it.

I keep coming across scenes that I think might make for nice pictures. But then I start trying to describe them in my head. And when I discover something that I can't properly describe, I don't even take the picture. I couldn't post it anyway without a description that's up to my standards.

I refuse to post images with realistic-looking buildings in them due to how complex they are to describe. After all, I'd have to first research architectural terminology and then explain it to my readers in the long image description.

A bit over a year ago, while working on an image description which, the next day (!), would end at over 38,000 characters, I realised that I had to describe three pictures of stellar nebulae. I didn't even really know how. I was about to abandon the whole image-posting project due to this. What I've eventually written still feels like a sub-par kludge, not to mention outdated a few times over.

I've read about people going back and alt-texting their entire backlog of image posts. I've wondered a few times if it is or should be recommended to go back and edit and improve your old image descriptions after you've learned something new in terms of describing images.

What do you think, is this genuine or not?

And seriously, I don't even know whom exactly I'm doing all this for because I almost never get any feedback in any form. I do it for whoever comes across one of my image posts. Since my new channel for original images (which I do these monstrous descriptions for) has only got nine followers, and my channel for Fediverse memes (which at least tend to come with extensive explanations) has only seven, it has to be a very rare occurrence that someone who really needs an image description finds one of my image posts.

But I guess the ultimate solution is to forget about "Nothing About Us Without Us" and do what I think is right until too many people come complaining. Which will probably amount to indefinitely.

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #AltText #AltTextMeta #CWAltTextMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #A11y #Accessibility
hub.netzgemeinde.euWhen old meets new: Arcadia Asylum exhibits at OpenSimFest 2023Classic creations by Arcadia Asylum a.k.a. Lora Lemon/Aley at OpenSimFest 2023; CW: long (post text: 258 characters, first image description: 38,650 characters, second image description: 26,213 characters, third image description: 9,687 characters, full net length: 76,780 characters), eye contact