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#tombraider

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I finished Tomb Raider 4 today!

I will be honest, I don't remember the last few levels from my old playthroughs, and they're a mixed bag. It doesn't get as tedious as some of the older games, though.

They patched the game, now there's a brightness slider and it's MUCH better than before. It's a shame the game was shipped in such a poor condition, but hey... it seems okay now.

On to Tomb Raider Chronicles!

Some years ago I joined The Giving Lens on a trip to Cambodia. It was a fantastic experience to meet other photographers and work with some local NGOs that supported local children. Unfortunately while I was there, I and a few others caught some virus. It was quick, I was better in ~36 hrs but I did miss a day or two of photos to sleep. However, I didn't miss Ta Prohm, the "Tomb Raider" temple.

#TGL #TheGivingLens #TaProhm #Cambodia #Nikon #D300s #NikonD300s #Photography #Temple #Cambodia #SiemReap #TombRaider

Having fun with game design today. I'm still watching the videos of the Tomb Raider level designer. "all this is gonna do is it's going to be confusing for the player, now look I'm the player and I've gone up here and it lead to confusion and I made that level." Love it.

Also, flicking through my screenshots of Mirror's Edge, I love how you can very clearly see how they use colors. The red, white and yellow is iconic but they also do a lot with blue shades.

Interesting find: Andy Sandham, who was a level designer in the original Tomb Raider series, plays his own levels. He is not happy. :D This is a great follow-up to a video I watched somewhen where bad level design was explained with Tomb Raider as an example. Andy's video titles sound a bit clickbaity but it's actually him playing his levels, dry self-ironic commentary and some game design explanations. Apparently there's 3 videos so far. youtube.com/@theunrealtakeaway
#LevelDesign #TombRaider

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