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#hexdescribe

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My Etinerra generator... 766k size. 21,446 lines - probably 5% are blank/comments, so roughly 20k lines of content.

I'm at the end-end, starting to hate/love it. The end of the TODO list is in sight, maybe 3 hours more work?

I can generate for any hex, AD&D/1e based, campaign-canon, including if the hex has road, river, lake or is a coastal hex. I went deep.

It's been quite a journey. Now to play enough so that hexes need to be generated, huh? :D

So... then I got the bright idea of having my version of the Swords & Wizardry treasure generator call my hosted version of hex-describe to get what the treasure is contained in and guarded/hidden by.

Umm... yea.

* CORS.
* async javascript fetches.
* setting values to Dom objects then parsing them.

OK, it's kinda cool that this works but... sheesh.

So...
✅ Converted my campaign hex-generation spreadsheet to table-driven format

✅ Created new encounter tables for terrains that current games are running in

✅ Set up local server to run the hex-describe server/software

✅ Converted my table dev environment to use my local setup

🏃‍♂️Working on my "TODO" items

... and still doing Dungeon23 as well! 4th level is almost fully drawn.

It's been two weeks and almost 17k of lines added to a text file, but I finally am at a point where my Etinerra campaign specific hex-describe file is functional enough to be useful.

Lots of little bits on my TODO list, but I can use this as it is now and be way quicker about game-prep for newly-trodden lands.

Between a diversion into Medieval Demographics tables, and flattening the AD&D treasure/npc party/monster content...

So worth it

Palaces are done! These are rare, but huge ruin complexes with a lot of areas for monsters to be and players to go play in. It would be a major event to go raid these.

Now for a few "smaller" major ruin areas to write up and then I'll have only 1 encounter type left to put in place.

(I'm not thinking about the variations in monster encounter types and encounter %s due to diff terrain types, tyvm! Small moves, Ellie! Small moves!)

I'm at that point in this little project where the foundations are starting to come together and I'm rolling out stuff into my generator tables faster.

I finished small towns pretty fast - decoding the AD&D sages rules and info into tables is what took me a little bit.

Now on to regular sized towns, revisit some fixes to the villages and hamlets and I'm done with settlements for the time being!