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Michael / Chgowiz 🎲🎲

On the subject of how rules differ between versions...

OD&D/LBBs - the spell "Cure Light Wounds" heals d6+1 same for potion.

AD&D/1e - the spell "Cure Light Wounds" heals d8 (no +1 pip), but the potion is 2d4+2!

OD&D/LBBs - natural healing is every other day (even days), complete rest required.

AD&D/1e - natural healing every day, complete rest required. CON factors into this (penalties always, bonuses after 1st wk).

Gets me EVERY TIME I switch games!

@DM_Zeppelin

#TTRPG#DnD#ADnD

@chgowiz My moments are actions in combat. For some reason, the spells and potions I remember. LOL

As for natural healing, 5e is easy and I houserule the old editions, having characters regain hp equal to level for a night's rest.

@chgowiz @DM_Zeppelin Question. I always felt like that level of detail did not matter. 1d6+1 vs 1d8
Just never bothered me if I used one or the other or forgot.

But do you feel it does matter? Maybe just a question of how much does it matter I guess?

Everyone runs their game differently. Certainly not suggesting how to run a game. Just curious about differing view points.

@randomwizard @chgowiz Personally, I go with whatever the system has in order to retain its unique flavor.

Unless I houserule something.

@randomwizard For me, the difference of d6 vs. d8 matters since I'm running an LBB-only OD&D game, where d6 is the default HD. In AD&D, it's variable, by class of course, but most common is d8, so I go with that.

I like the cures to match the "basic" HD, it's a "me" thing.

@DM_Zeppelin