Minimum spanning tree of a dithered image, 4096 vertices. Model: Swetlana
Minimum spanning tree of a dithered image, 4096 vertices. Model: Swetlana
Anyone know if the little toy / game Blix appeared on any other platform than IRIX?
Happy #screenshotsaturday
I know it's not a screen shot but enjoy a little video of the main menu for my game #MultiMall
I think this is the first time I've shown it off to the world, but it got slapped together over a few weekends.
I'm hunkering down to get a #demo ready for release some time in April, so keep those eyes peeled .
#indiedev #dlang #sdl2 #opengl #linuxgaming #coolshaders #glsl
#solodev #simulation
Me after realizing why my depth write wasn't working:
(Yes, I forgot to bind a depth attachment to the frame buffer)
haven't really used this account much but heres a game engine i've been working on for around a month using opengl and C
Just published a short #cpp article that benchmarks the AoS (Array of Structures) layout versus the SoA (Structure of Arrays) layout in a 2D particle simulation.
You can try out the benchmark right in your browser!
https://vittorioromeo.com/index/blog/particles.html
Happy #screenshotsaturday, better late than never.
Started blocking out the GUI parts of Staff hiring over the weekend. Thankful it wasn't too much work as the GUI system is written in #lua and #xml.
#multimall is starting to finally feel like a cohesive experience instead of a janky pile of debug menus.
In other news my lines script as seen in some of my other posts now produces a fun little graph.
#indiedev #gamedev #dlang #opengl #simulation #humanresources.
I spent most of the day #coding a single button. See, it has to render text in #opengl, over an image, onto a panel in 3D space, which then triggers an external event if any motion tracked #VR cursor presses a controller button or trigger while the tip is colliding. It also highlights on touch, and cleans up its resources when destroyed. Now that buttons are sorted, tomorrow I can work on check-boxes and sliders.
»Freier Linux-Treiber für Nvidia-GPU unterstützt OpenGL zukünftig via Vulkan:
Bei neueren GeForce-GPUs werden Linux-Distributionen für OpenGL-Anwendungen einen Treiber nutzen, der die eigentliche Arbeit einem Vulkan-Treiber übergibt.«
Spannend und deren technischen Umsetzung liest sich für mich als Laie in diesem Bereich spannend an. Wann kommt Linux populär auf den Grafik-Desktop-PC? ;)
Freier Linux-Treiber für Nvidia-GPU unterstützt OpenGL zukünftig via Vulkan
Bei neueren GeForce-GPUs werden Linux-Distributionen für OpenGL-Anwendungen einen Treiber nutzen, der die eigentliche Arbeit einem Vulkan-Treiber übergibt.
AMD Radeon GPU Analyzer (RGA) is our performance analysis tool for #DirectX, #Vulkan, SPIR-V, #OpenGL, & #OpenCL.
As well as updates for AMD RDNA 4, there's enhancements to the ISA view UI, using the same updated UI as RGP
More detail: https://gpuopen.com/learn/rdna-cdna-architecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
(5/7)
Maybe after I'm done with my current game I'll rewrite my engine's rendering in Vulcan. All my bottlenecks are around #openGL calls even though I'm nowhere close to maxing out the GPU. It's all moving data around and switching contexts, and I could do better in openGL, but isn't this what #Vulkan was designed for?
TBProAudio mvMeter2 (Multivariable Meter) v2.6.2 x64 x86 VST VST3 AU AAX WiN MAC [FREE]
Multivariable meter
mvMeter is a multivariable meter including RM
TBProAudio sTilt 2 (Linear Phase Equaliser) v2.3.11 x64 x86 VST VST3 AU AAX WiN MAC [FREE]
sTilt is a linear/minimum phase and IIR filter which tilts the audio spectrum around a giv
Getting back into #openframeworks and #cpp again to make some visuals for our next performance in May. In the beginning it felt very rusty, but after a while I started getting into the groove of it. I do miss the interactive coding capabilities of #commonlisp, though. A lot. So I guess it's time for me to finally dive into the depths of learning #opengl and using it in lisp...
TBProAudio GSatPlus v1.3.8 x64 x86 VST VST3 AU AAX WiN MAC [FREE]
Teste auf meinen Gaming PC gerade MangoHud, falls euch das nichts sagt den mir hat es auch nichts gesagt.
MangoHud ist eine Alternative zu Afterburner und eine Vulkan- und OpenGL-Überlagerung, mit der man FPS, Temperaturen, CPU/GPU-Auslastung und mehr überwachen kann. Funktoniert auch in Verbindung Steam .....
TBProAudio ISOL8 (Mix Monitoring Tool) v2.7.11 x64 x86 VST VST3 AU AAX WiN MAC [FREE]