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#rolemaster

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Replied to Artikid

@artikid I have a friend on a message board who is an absolutely flack for Reading through the old manuals, it was doing amazing things at the time... but with the most stilted language I've ever read. Like, 3.x levels of specificity of language that was abandoned at a moment's notice.

Continued thread

Contrary to the reviews, the stat lines in Characters are serviceable for most. The mages are underspecified (what lists‽), and the Levels for a few are nuts.

RoleMaster Levels are 3x D&D scale, so I mostly think these are fine, BUT. Gimli should be 15 or so, Lego-lass 15-21 not 28 WTF! LoME1 & 3 say Lvl 8 for both, that's too low.

I'd probably make the Cave Troll Level 21, he's physically & skill superior to any of the fighters.
#rolemaster #merp #middleearth #ttrpg

Replied in thread

@Jackgiantkiller most of #Rolemaster suggested campaigns on Middle Earth are either within SA or FA (4th), so as not to fall in the "everyone wants to interfere with #LotR storyline" factor.

Some of the most brutal (and mind ya, it's Rolemaster) campaigns are Fourth Age aftermath of LotR. The Northern lands, in particular, abound with forgotten terrors.

Replied in thread

@auguryignored I'm going to suggest . I've run fun fantasy games from just the main book, and the Fantasy Companion has a lot of what you're looking for.
*, another favorite, has a fairly good skill system, and is definitely on the crunchier side. It also emphasizes that PCs start as regular folk, not superheroes. Also? Free Basic book.
*It's old school and takes a bit to get into, but is a crunchy toolbox. A friend suggested it and I've been digging in.

Continued thread

I recall, a while ago, introducing #RoleMaster to a friend who's sort of a tech dweeb. He was unimpressed by the relatively lengthy process of creating a character.

Context: Rolemaster has HUNDREDS (maybe thousands, who is counting, anyways) of skills, in a VERY detailed progression system. All rules optional, but they are there.

So, usually creating a character, AFTER you defined them notionally (personality, mindset, physical traits, etc) takes about an hour or so, fleshing out the initial "gimme" bonus childhood/apprenticeship levels and skills. This, on paper and pencil.

So, he set out to do the ONLY sensible thing: write his own electronic character sheet. Naturally.

That took just over THREE HOURS, and both delayed the start of the game itself, ate over half of the extended gaming session, and distracted him from the point of #TTRPG gaming, which is to be engrossed in a narrative and its development, etc.

Oy vey

Replied in thread

@jtskywalker I'd venture pretty much everything but the very core rules of ANY system are up for grabs on modifying at GM discretion.

I ought to know. I play #Rolemaster (2nd edition, the ONLY edition). It's RUUUULES, on top of rules. And EVERYTHING is optional, even the Stats and Physics. Just most players (and GMs tbf) are not inquisitve enough to even consider that notion, which is PRINTED ON EVERY BOOK.5

For a while, I played level-less, which in RM is a daunting proposal, until you figure it out. I permanently incorporated Resistance Rolls ("RR vs") based on relevant stats as level, instead of the standard rule of character lvl (which is dumb).

Have fun!

Replied to Zorro

@zorrobandito the partly released #rolemaster unified is really great, played beta for a few years and now migrating to release.

It's really a good modern version of RM, making gameplay more streamlined without missing the core values of classic rolemaster.

(Art sucks in these new books, sad but true, but it's not the art that you are playing...)

Highly recommend it 😁

I've dabbled with table-top role-playing games over the years, playing a lot in the 80s and 90s . I have some great memories of adventures with friends - but I've struggled with the time commit required from a GM.

One of my favourite systems was #Rolemaster. After a few games of D&D in mid-80s highschool, we switched to the way more technical Rolemaster and, with a genius-level DM, we played the hell out of that system.

I read that Rolemaster is stagnating and that another system, Against the Darkness, had picked up the mantle, leaving behind the legacy debt to a splintered fanbase.

techraptor.net/tabletop/review

Anyone had any experience?

TechRaptor · Against The Darkmaster Tabletop RPG ReviewAgainst the Darkmaster merges old-school RPG game design and art with streamlined mechanics for a fully robust new game.