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#tootrpg

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I have added 3 more toots to my #tootRPG system. Range and Time have been added.

twit.social/@TedT/110290084270

Weapons, Spells, Insults, and Mindgames are all left up to experienced players to develop. I have stats, but as soon as I publish them I am moving beyond Minimum Viable TTRPG. Timeframes and ranges is already pushing it.

𝙵𝙰𝙼𝙴 #𝚃𝚘𝚘𝚝𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶𝙳𝚎𝚜𝚒𝚐𝚗

TWiT.socialTed Tschopp (@TedT@twit.social)𝙵𝙰𝙼𝙴 #𝚃𝚘𝚘𝚝𝚁𝙿𝙶 -𝟺 𝟹 𝟸 𝟷 | 𝟷 𝟸 𝟹 𝟺 + □ □ □ □ | □ □ □ □ - 𝙵𝚒𝚝𝚗𝚎𝚜𝚜 □ □ □ □ | □ □ □ □ - 𝙰𝚌𝚊𝚍𝚎𝚖𝚒𝚌 □ □ □ □ | □ □ □ □ - 𝙼𝚢𝚜𝚝𝚒𝚌𝚊𝚕 □ □ □ □ | □ □ □ □ - 𝙴𝚖𝚘𝚝𝚒𝚘𝚗𝚊𝚕 𝚁𝚘𝚕𝚕 𝟸𝚍𝟾+𝙻𝚎𝚟𝚎𝚕, 𝚏𝚒𝚕𝚕 𝚋𝚘𝚡𝚜 𝚕𝚎𝚏𝚝 𝚝𝚘 𝚛𝚒𝚐𝚑𝚝 𝚁𝚘𝚕𝚕: 𝟸𝚍𝟾+𝚂𝚝𝚊𝚝 𝚟𝚜 𝟸𝚍𝟾+𝚂𝚝𝚊𝚝 𝚂𝚔𝚒𝚕𝚕𝚜: 𝚆𝚘𝚛𝚔𝚎𝚛 = +𝟷, 𝙼𝚊𝚜𝚝𝚎𝚛 = +𝟸, 𝚎𝚝𝚌 𝙷𝚒𝚐𝚑𝚎𝚛 𝚠𝚒𝚗𝚜 𝙳𝚊𝚖𝚊𝚐𝚎 𝚒𝚜 𝚝𝚊𝚔𝚎𝚗 𝚊𝚐𝚊𝚒𝚗𝚜𝚝 𝚝𝚑𝚎 𝚜𝚝𝚊𝚝 𝟷 𝚏𝚘𝚛 𝚂𝚖𝚊𝚕𝚕 𝟸 𝚏𝚘𝚛 𝙼𝚎𝚍𝚒𝚞𝚖 𝟹 𝚏𝚘𝚛 𝙻𝚊𝚛𝚐𝚎 𝟻 𝚏𝚘𝚛 𝙳𝚎𝚊𝚍𝚕𝚢 𝙰𝚛𝚖𝚘𝚛 𝚝𝚊𝚔𝚎𝚜 𝚍𝚊𝚖𝚊𝚐𝚎 𝚏𝚒𝚛𝚜𝚝; t𝚑𝚎𝚗 𝚕𝚘𝚜𝚝 𝟷 𝚏𝚘𝚛 𝙻𝚒𝚐𝚑𝚝 𝟸 𝚏𝚘𝚛 𝙼𝚎𝚍𝚒𝚞𝚖 𝟹 𝚏𝚘𝚛 𝚂𝚝𝚛𝚘𝚗𝚐 𝟻 𝚏𝚘𝚛 𝙴𝚙𝚒𝚌 𝚈𝚘𝚞 𝚠𝚒𝚗, 𝚢𝚘𝚞 𝚗𝚊𝚛𝚛𝚊𝚝𝚎 𝚈𝚘𝚞 𝚕𝚘𝚜𝚎, 𝙶𝙼 𝚗𝚊𝚛𝚛𝚊𝚝𝚎𝚜
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𝙵𝙰𝙼𝙴 #𝚃𝚘𝚘𝚝𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶𝙳𝚎𝚜𝚒𝚐𝚗 - 𝚃𝚒𝚖𝚎 𝚁𝚊𝚗𝚐𝚎𝚜 𝚒𝚗 𝙵𝙰𝙼𝙴 𝙲𝚘𝚗𝚝𝚒𝚗𝚞𝚎𝚍

𝙰 𝙿𝚞𝚗𝚌𝚝𝚒. 15 𝚖𝚒𝚗. 𝚃𝚑𝚒𝚜 𝚒𝚜 𝚐𝚎𝚗𝚎𝚛𝚊𝚕𝚕𝚢 𝚝𝚑𝚎 𝚝𝚒𝚖𝚎 𝚊𝚗 𝚊𝚌𝚝𝚒𝚘𝚗 𝚝𝚊𝚔𝚎𝚜 𝚙𝚕𝚊𝚌𝚎 𝚒𝚗 𝚂𝚝𝚘𝚛𝚢𝚝𝚎𝚕𝚕𝚒𝚗𝚐 𝚖𝚘𝚍𝚎

𝙰 𝙱𝚎𝚕𝚕. 30 𝚖𝚒𝚗.

𝙰 𝙷𝚘𝚞𝚛𝚐𝚕𝚊𝚜𝚜. 60 𝚖𝚒𝚗.

𝙰 𝚆𝚊𝚝𝚌𝚑. 4 𝚑𝚘𝚞𝚛𝚜. 𝚃𝚑𝚎 𝚊𝚖𝚘𝚞𝚗𝚝 𝚘𝚏 𝚝𝚒𝚖𝚎 𝚊 𝚓𝚘𝚋 𝚝𝚊𝚔𝚎𝚜 𝚏𝚘𝚛 𝚊 𝚙𝚛𝚘𝚏𝚎𝚜𝚜𝚒𝚘𝚗𝚊𝚕

𝙰 𝚍𝚊𝚢. 24 𝚑𝚘𝚞𝚛𝚜

𝙰 𝚆𝚎𝚎𝚔. 7 𝚍𝚊𝚢𝚜

𝙰 𝙼𝚘𝚗𝚝𝚑. 4 𝚆𝚎𝚎𝚔𝚜

𝙰 𝚂𝚎𝚊𝚜𝚘𝚗. 𝙳𝚎𝚙𝚎𝚗𝚍𝚜 𝚘𝚗 𝚂𝚎𝚝𝚝𝚒𝚗𝚐

Continued thread

𝙵𝙰𝙼𝙴 #𝚃𝚘𝚘𝚝𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶𝙳𝚎𝚜𝚒𝚐𝚗

𝚃𝚒𝚖𝚎

𝙰𝚗 𝙰𝚝𝚘𝚖: 0.16𝚝𝚑 𝚘𝚏 𝚜𝚎𝚌. ¹/₄₇ 𝚘𝚏 𝚊𝚗 𝙾𝚗𝚌𝚎𝚜. 𝚃𝚑𝚎 𝚊𝚖𝚘𝚞𝚗𝚝 𝚘𝚏 𝚝𝚒𝚖𝚎 𝚒𝚝 𝚝𝚊𝚔𝚎𝚜 𝚏𝚘𝚛 𝚊𝚗 𝚎𝚢𝚎 𝚝𝚘 𝚝𝚠𝚒𝚗𝚔𝚕𝚎. 𝙴𝚟𝚎𝚗𝚝𝚜 𝚝𝚑𝚊𝚝 𝚒𝚗𝚝𝚎𝚛𝚛𝚞𝚙𝚝 𝙾𝚗𝚌𝚎 𝚊𝚌𝚝𝚒𝚘𝚗𝚜, 𝚊𝚕𝚕 𝚘𝚌𝚌𝚞𝚛 𝚒𝚗 𝙰𝚝𝚘𝚖 𝚝𝚒𝚖𝚎, 𝚠𝚒𝚝𝚑 𝚗𝚘 𝚜𝚙𝚎𝚌𝚒𝚏𝚒𝚌 𝚘𝚛𝚍𝚎𝚛. 𝙳𝚘 𝚠𝚑𝚊𝚝'𝚜 𝚖𝚘𝚜𝚝 𝚊𝚠𝚎𝚜𝚘𝚖𝚎.

𝙰𝚗 𝙾𝚗𝚌𝚎: 7.5 𝚜𝚎𝚌. 𝚃𝚑𝚒𝚜 𝚒𝚜 𝚝𝚑𝚎 𝚝𝚒𝚖𝚎 𝚊𝚗 𝚊𝚌𝚝𝚒𝚘𝚗 𝚝𝚊𝚔𝚎𝚜 𝚙𝚕𝚊𝚌𝚎 𝚒𝚗 𝚜𝚒𝚖𝚞𝚕𝚊𝚝𝚎𝚍 𝚙𝚕𝚊𝚢 𝚊𝚗𝚍 𝚠𝚑𝚎𝚗 𝚙𝚕𝚊𝚢𝚎𝚛𝚜 𝚊𝚛𝚎 𝚛𝚎𝚊𝚌𝚝𝚒𝚗𝚐 𝚝𝚘 𝚌𝚘𝚗𝚏𝚕𝚒𝚌𝚝𝚜 𝚒𝚗 𝚂𝚝𝚘𝚛𝚢𝚝𝚎𝚕𝚕𝚒𝚗𝚐 𝚖𝚘𝚍𝚎

𝙰 𝙼𝚒𝚗𝚞𝚝𝚎. 𝚃𝚑𝚒𝚜 𝚒𝚜 𝚐𝚎𝚗𝚎𝚛𝚊𝚕𝚕𝚢 𝚝𝚑𝚎 𝚝𝚒𝚖𝚎 𝚊𝚗 𝚛𝚎𝚊𝚌𝚝𝚒𝚘𝚗 𝚝𝚊𝚔𝚎𝚜 𝚙𝚕𝚊𝚌𝚎 𝚒𝚗 𝚂𝚝𝚘𝚛𝚢𝚝𝚎𝚕𝚕𝚒𝚗𝚐 𝚖𝚘𝚍𝚎 𝚠𝚑𝚎𝚗 𝚝𝚑𝚎𝚛𝚎 𝚒𝚜 𝚗𝚘 𝚌𝚘𝚗𝚏𝚕𝚒𝚌𝚝

Continued thread

𝙵𝙰𝙼𝙴 #𝚃𝚘𝚘𝚝𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶𝙳𝚎𝚜𝚒𝚐𝚗 - 𝚁𝚊𝚗𝚐𝚎𝚜 𝚒𝚗 𝙵𝙰𝙼𝙴

𝙸 𝚌𝚊𝚗 𝚝𝚘𝚞𝚌𝚑 𝚒𝚝: 𝙸𝚖𝚖𝚎𝚍𝚒𝚊𝚝𝚎 𝚙𝚑𝚢𝚜𝚒𝚌𝚊𝚕 𝚒𝚗𝚝𝚎𝚛𝚊𝚌𝚝𝚒𝚘𝚗

𝙸 𝚌𝚊𝚗 𝚛𝚎𝚊𝚌𝚑 𝚒𝚝: 𝚀𝚞𝚒𝚌𝚔 𝚖𝚘𝚟𝚎𝚖𝚎𝚗𝚝 𝚌𝚊𝚗 𝚐𝚎𝚝 𝚖𝚎 𝚝𝚑𝚎𝚛𝚎 𝚘𝚛 𝚎𝚡𝚝𝚎𝚗𝚍𝚎𝚍 𝚛𝚎𝚊𝚌𝚑

𝙸 𝚌𝚊𝚗 𝚌𝚊𝚝𝚌𝚑 𝚒𝚝: 𝚃𝚑𝚎 𝚍𝚒𝚜𝚝𝚊𝚗𝚌𝚎 𝚢𝚘𝚞 𝚝𝚊𝚔𝚎 𝚠𝚑𝚎𝚗 𝚜𝚙𝚛𝚒𝚗𝚝𝚒𝚗𝚐

𝙸 𝚌𝚊𝚗 𝚑𝚒𝚝 𝚒𝚝 𝚠𝚒𝚝𝚑 𝚊 𝚛𝚘𝚌𝚔: 𝙳𝚒𝚜𝚝𝚊𝚗𝚌𝚎 𝚏𝚘𝚛 𝚝𝚑𝚛𝚘𝚠𝚒𝚗𝚐 𝚘𝚋𝚓𝚎𝚌𝚝𝚜

𝙸 𝚌𝚊𝚗 𝚜𝚎𝚎 𝚒𝚝: 𝙲𝚕𝚎𝚊𝚛 𝚟𝚒𝚜𝚒𝚋𝚒𝚕𝚒𝚝𝚢, 𝚋𝚞𝚝 𝚝𝚘𝚘 𝚏𝚊𝚛 𝚝𝚘 𝚒𝚗𝚝𝚎𝚛𝚊𝚌𝚝

𝙸 𝚌𝚊𝚗 𝚑𝚎𝚊𝚛 𝚒𝚝: 𝙰𝚞𝚍𝚒𝚋𝚕𝚎 𝚋𝚞𝚝 𝚝𝚘𝚘 𝚏𝚊𝚛 𝚏𝚘𝚛 𝚟𝚒𝚜𝚞𝚊𝚕 𝚌𝚘𝚗𝚝𝚊𝚌𝚝

#tootrpg

Hello adventurer! You have been chosen to embark on a small adventure! If you see this in your feed in time you can help shape an interactive adventure - every response will shape the next post!

Today you have finally graduated from #adventurer training and are ready to embark on your first journey! What will you do first?

( see thread below )

Continued thread

𝙵𝙰𝙼𝙴 #𝚃𝚘𝚘𝚝𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶 #𝚃𝚃𝚁𝙿𝙶𝙳𝚎𝚜𝚒𝚐𝚗

𝙸𝚏 𝚞𝚗𝚌𝚘𝚗𝚝𝚎𝚜𝚝𝚎𝚍
𝚁𝚘𝚕𝚕: 𝟸𝚍𝟾+𝚂𝚝𝚊𝚝+𝙳𝚒𝚏𝚏𝚒𝚌𝚞𝚕𝚝𝚢 𝚟𝚜 𝙼𝚎𝚊𝚜𝚞𝚛𝚎 𝚘𝚏 𝚂𝚞𝚌𝚎𝚜𝚜

𝙼𝚎𝚊𝚜𝚞𝚛𝚎𝚜 𝚘𝚏 𝚂𝚞𝚌𝚌𝚎𝚜𝚜
𝟸 - 𝙲𝚊𝚝𝚊𝚜𝚝𝚛𝚘𝚙𝚑𝚒𝚌
𝟹 - 𝟺 𝙲𝚘𝚜𝚝𝚕𝚢
𝟻 - 𝟼 𝙵𝚊𝚒𝚕
𝟽 - 𝙼𝚒𝚗𝚘𝚛 𝙵𝚊𝚒𝚕
𝟾 - 𝙵𝚊𝚒𝚕 𝚒𝚗 𝚂𝚝𝚢𝚕𝚎
𝟿 - 𝚃𝚒𝚎
𝟷0 - 𝟷𝟷 𝚂𝚞𝚌𝚌𝚎𝚎𝚍
𝟷𝟸 - 𝟷𝟹 𝚂𝚞𝚌𝚌𝚎𝚎𝚍 𝙸𝚗 𝚂𝚝𝚢𝚕𝚎
𝟷𝟺 - 𝟷𝟻 𝙲𝚛𝚒𝚝𝚒𝚌𝚊𝚕
𝟷𝟼 - 𝚂𝚎𝚛𝚎𝚗𝚍𝚒𝚙𝚒𝚝𝚘𝚞𝚜

𝙳𝚒𝚏𝚏𝚒𝚌𝚞𝚕𝚝𝚢
𝟾 - 𝚂𝚒𝚖𝚙𝚕𝚎
𝟼 - 𝙴𝚊𝚜𝚢
𝟻 - 𝚁𝚘𝚞𝚝𝚒𝚗𝚎
𝟹 - 𝙰𝚟𝚎𝚛𝚊𝚐𝚎
0 - 𝚂𝚔𝚒𝚕𝚕𝚎𝚍/𝙳𝚒𝚏𝚏𝚒𝚌𝚞𝚕𝚝
-𝟹 - 𝚅𝚎𝚛𝚢 𝙳𝚒𝚏𝚏𝚒𝚌𝚞𝚕𝚝
-𝟻 - 𝙵𝚘𝚛𝚖𝚒𝚍𝚊𝚋𝚕𝚎
-𝟼 - 𝙷𝚎𝚛𝚘𝚒𝚌
-𝟾 - 𝙸𝚖𝚙𝚘𝚜𝚜𝚒𝚋𝚕𝚎

Wrote this #TootRPG years ago.

1. Everyone makes a character. Last person does the rest. You may change this rule. Very universal this game.
2. If someone narrates something you don't like, roll 1d6. On 4+ the other player, will narrate something weaker.

For a more realistic game, you may also claim something is not realistic instead of rolling. Other players may prove you wrong.

For more cinematic play, you may hand out d8s, if you deem a contribution so. Receiving player may use once.

"When as a group you agree that success is possible but not certain, reach agreement on what could go wrong. Roll 2d6. On a 10+, everything goes right, nothing goes wrong. On a 7-9, you succeed, but whoever rolled picks what went wrong from the group's suggestions. On a 6-, it didn't work: the GM picks one or two things that go wrong."

Another entry for the #TootRPG contest

**MetaPBTA**
Instead of learning all of the moves for a new Powered by the Apocalypse system, just play this. See how the game went without even running it.

Roll 2d6
2-6: Meh. I'm gonna try running some trad games instead.
7-9: Decent game. Perhaps I'll run a short campaign.
10+: Transcendent. I'm going to start making my own PBTA hack tomorrow.

Continued thread

Cepheus Nano
Basic Mechanic - 2D6 + Skill >= Target # to succeed
Target # – From 4+ to 10+

Skills - Combat(CBT), Knowledge(KWL), Physical(PHY), Social(SOC), Space(SPC), Technical(TCH)

CBT 8+ to attack. Subtract target's CBT score from roll.
Damage: Blade-1D6 Blaster-2D6 BFG-4D6
Target loses END. If END is 0 they are Wounded (-1 to rolls)
Further damage is to LB. When LB is 0, target is dead.

Making Characters- Roll 2D6 for Endurance (END), 4D6 for Lifeblood (LB)
4 pts to skills
#TootRPG

𝙵𝙰𝙼𝙴 #𝚃𝚘𝚘𝚝𝚁𝙿𝙶
-𝟺 𝟹 𝟸 𝟷 | 𝟷 𝟸 𝟹 𝟺 +
□ □ □ □ | □ □ □ □ - 𝙵𝚒𝚝𝚗𝚎𝚜𝚜
□ □ □ □ | □ □ □ □ - 𝙰𝚌𝚊𝚍𝚎𝚖𝚒𝚌
□ □ □ □ | □ □ □ □ - 𝙼𝚢𝚜𝚝𝚒𝚌𝚊𝚕
□ □ □ □ | □ □ □ □ - 𝙴𝚖𝚘𝚝𝚒𝚘𝚗𝚊𝚕

𝚁𝚘𝚕𝚕 𝟸𝚍𝟾+𝙻𝚎𝚟𝚎𝚕, 𝚏𝚒𝚕𝚕 𝚋𝚘𝚡𝚜 𝚕𝚎𝚏𝚝 𝚝𝚘 𝚛𝚒𝚐𝚑𝚝

𝚁𝚘𝚕𝚕: 𝟸𝚍𝟾+𝚂𝚝𝚊𝚝 𝚟𝚜 𝟸𝚍𝟾+𝚂𝚝𝚊𝚝
𝚂𝚔𝚒𝚕𝚕𝚜: 𝚆𝚘𝚛𝚔𝚎𝚛 = +𝟷, 𝙼𝚊𝚜𝚝𝚎𝚛 = +𝟸, 𝚎𝚝𝚌
𝙷𝚒𝚐𝚑𝚎𝚛 𝚠𝚒𝚗𝚜

𝙳𝚊𝚖𝚊𝚐𝚎 𝚒𝚜 𝚝𝚊𝚔𝚎𝚗 𝚊𝚐𝚊𝚒𝚗𝚜𝚝 𝚝𝚑𝚎 𝚜𝚝𝚊𝚝
𝟷 𝚏𝚘𝚛 𝚂𝚖𝚊𝚕𝚕
𝟸 𝚏𝚘𝚛 𝙼𝚎𝚍𝚒𝚞𝚖
𝟹 𝚏𝚘𝚛 𝙻𝚊𝚛𝚐𝚎
𝟻 𝚏𝚘𝚛 𝙳𝚎𝚊𝚍𝚕𝚢

𝙰𝚛𝚖𝚘𝚛 𝚝𝚊𝚔𝚎𝚜 𝚍𝚊𝚖𝚊𝚐𝚎 𝚏𝚒𝚛𝚜𝚝; t𝚑𝚎𝚗 𝚕𝚘𝚜𝚝
𝟷 𝚏𝚘𝚛 𝙻𝚒𝚐𝚑𝚝
𝟸 𝚏𝚘𝚛 𝙼𝚎𝚍𝚒𝚞𝚖
𝟹 𝚏𝚘𝚛 𝚂𝚝𝚛𝚘𝚗𝚐
𝟻 𝚏𝚘𝚛 𝙴𝚙𝚒𝚌

𝚈𝚘𝚞 𝚠𝚒𝚗, 𝚢𝚘𝚞 𝚗𝚊𝚛𝚛𝚊𝚝𝚎
𝚈𝚘𝚞 𝚕𝚘𝚜𝚎, 𝙶𝙼 𝚗𝚊𝚛𝚛𝚊𝚝𝚎𝚜